June 14th, 2002



The Top 8 Ways Games
Are Actually Educational


8> Tank Zone — Best known preparation for rush-hour driving.

7> Super Mario Brothers — Plumbing school is a precursor to superhuman leg muscles and the ability to control fire.

6> Tomb Raider — Develops abilities to differentiate natural cleavage from elective surgery enhancements.

5> Black & White — Dodging attacks of anthropomorphized, megalomaniacal beings is excellent practice for success in corporate life.

4> Quake — Never shoot a rocket launcher when facing a proximal wall.

3> Mortal Kombat — “Superb! Little Joey keeps his lunch money! …Fatality!”

2> Civilization — Teaches our future leaders that all heads of state are simplistic, unreasonable, ill-mannered, arrogant fools, saving millions of dollars and tons of frustration in real-world negotiating stances.

and the Number 1 Way Games Are Actually Educational…

1> Flight Simulator — We want all our kids learning how to *miss* tall buildings, right?




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Credits:

Selected from 29 submissions from 7 contributors.
Today’s Top 5 List authors are:

Bill Wickart, Hillsboro, OR — 1, 2, 5 (15th #1, Hat trick!)
Guy Payne, Birmingham, AL — 3
Seth Brown, Williamstown, MA — 4
Thomas Prune, Beecher, IL — 6, 8
Justin Murray, Orlando, FL — 7
George Schmidt, Sunnyvale, CA — Topic
Brian M. Klesc, Dallas, TX — Gaming Commissioner