March 15th, 2002
NOTE FROM BRIAN:
The Woodrow Wilson Center’s “Serious Games: Improving
Public Policy through Game-Based Learning and Simulation”
illustrates how government agencies can utilize gaming
techniques to produce simulations, models, and learning
products that enhance public policy decisions.
Public Policy through Game-Based Learning and Simulation”
illustrates how government agencies can utilize gaming
techniques to produce simulations, models, and learning
products that enhance public policy decisions.
The Top 6
Surprises in “Serious Games”
Surprises in “Serious Games”
6> “Contrary to the ad copy, we cannot cure urban sprawl by upgrading to SimCity 3000.”
5> “I don’t understand it, Mr. President. This method of countering bioterrorism worked wonders in Syphon Filter.”
4> “Civ III diplomatic interactions are exponentially more complex than negotiations at the UN.”
3> “We can solve rush hour on the Jersey Turnpike by requiring all drivers to take a 2-week seminar in Tank Zone.”
2> “Enlistment in the armed forces will increase 82% if we replace Uncle Sam with the more identifiable Serious Sam.”
and the Number 1 Surprise in “Serious Games”…
1> “According to our simulations, there was a two-week period during the Civil War when both sides united to oppose an invading alien race from Glystran 9.”
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Credits:
Selected from 22 submissions from 6 contributors.
Today’s Top 5 List authors are:
Justin Murray, Orlando, FL — 1, 2 (7th #1)
Bill Wickart, Hillsboro, OR — 3, 4, 6 (Hat trick!)
Guy Payne, Birmingham, AL — 5
Sam Ovitz, Melrose, NY — Topic
Brian M. Klesc, Dallas, TX — Gaming Commissioner